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That... was abrupt. Fallout's main quest doesn't just end, it ends… - Melodramatic, corsetted mistress of the obscure
November 27th, 2008
07:35 am

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That... was abrupt. Fallout's main quest doesn't just end, it ends the game. But, but, but.... there was so much I hadn't yet explored! Hell, I had only just been able to get the Perk that revealed all the map locations. WTF?

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From:clevermanka
Date:November 27th, 2008 01:51 pm (UTC)
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When playing the first couple Myst games, I saved the game right before I completed the last puzzle for this very reason. Then I could go back to the saved version to go explore other things before ending it.
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From:jdack
Date:November 27th, 2008 07:38 pm (UTC)
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Crap. I probably should've warned you about that. Thought you already knew.

You have a recent save? Heh :(

Of course, you could always start over again and try being completely evil :) I've never had much luck with that. I have a hard time being a villain even in a video game.
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From:solan_t
Date:November 28th, 2008 01:42 am (UTC)
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Yeah, I can't seem to do villian, either.


But I can try for 'collections'. All the special Nuka-Colas for instance, or all the unique weapons, or all the bobbleheads (although I already left one in Vault 101 like a noob.
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