October 8th, 2007


(no subject)

One week ago yesterday, my WoW guild wuz robbed. Robbed, I say. Morogrim managed to wipe the raid with just 1% of his health. 1% That's only ~21,000 health.

BUT, it told us we finally had a strategy that worked, because we had never managed to get him below about ~80% before. We would wipe at the first Murggle wave mostly. Occasionally at the second.

I seriously thought we would NEVER beat that guy and wondered if we were missing some cheesy gimmick.

The solution (for us, anyway) isn't cheesy, it's just rather outside our usual way of thinking. And I am sure it makes Rusty (justifiably) smug.

See, it takes a Tankadin (Paladin specced for tanking) and Rusty leveled a Blood Elf paladin up specifically to be a tank, but our guild never did find a use for one, so he unhappily respecced healing so he could raid.

But healing aggro is about the ONLY way to round up the murggles for Area of Effect death, something a paladin can do, thank you very much. And, once rounded up, a tankadin can really make the mobs STICK. Not to mention, taking a good bit of damage without going down.

Yesterday, our guild made good and Morogrim when DOWN. (ZOMG, no wai!) This was my second ever 'first kill' (first kill for Foederati, that is. Many other guilds have already killed him, of course) and it really was very sweet.

I still Hate. Spell. Reflect. Especially SPAMMED spell reflect. It does horrible, horrible things to my dps.