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These are all merely irritating. I know they are only irritating. I… - Melodramatic, corsetted mistress of the obscure
October 14th, 2008
11:22 am

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These are all merely irritating. I know they are only irritating. I am grateful they are only irritating. They are, however, still irritating.


The coffee and stale cigarette smoke that has made itself at home here, since the new people moved into the empty cubes.

Call after call after call for that blasted real estate company with the same last 7 digits as my office number.

Getting told at 10:30 about mandatory training from 1-4 today. WTF? This isn't even emergency training. And why the HELL is it three fooking hours?!





Right, now to actual whining. I know I am just whining. I am going to do it anyway.


There's supposed to be a patch for WoW today, making the talent changes for the expansion. Everthing is changing. But what concerns me, personally, is that all the 'snowflake' builds are getting either competition or the axe. Or a bit of both. Aydena's Shadowpriest build is such a 'snowflake' build. It used to be the only build that could give SO MUCH mana back to a group there was literal fighting over which group got the SPriest. Now, we aren't going to be giving back near as much mana (to any one character) and there will be two other classes that can do the same thing. We are supposed to now be able to do as much damage as any other DPS build, however. I will belive it only if I see it. Yes, it's giving with one hand while taking with the other. But I rather liked being so useful and it's not like there was an over-abundance of SPriests. There was something keeping most people from playing an SPriest
While these changes will make it MUCH easier for a Raid Leader to form a group, it's going to make it MUCH more boring for the players otherwise. What difference, after all, between Mage, Warlock or SPriest now? What difference between Troll, Blood Elf or Tauren? Bah. I already played a game where it didn't matter what race you were and had no classes. It was called Asheron's Call.
Maybe I will love it. Maybe I will change mains. Maybe I will finally break my WoW addiction. Who knows.

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From:solan_t
Date:October 14th, 2008 05:23 pm (UTC)
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I wonder if the hardcore raiders will all gravitate to one build each for tank, healer and DPS. But I am cynical that way.

I have heard good things about Ret Pallies. I should probably look into what gear a Ret Pally uses best, as my Pally is currently Prot. I LOVE LOVE LOVE seeing a perfect arc of dead bodies (something I did, in fact, learn to love from Asheron's Call.) and she's blessedly hard to actually kill, but things don't die very fast (T6-geared Aydena has spoiled me, because things DO die to her fast).

The change to Salvation, though! I can see where Blizzard is coming from - anything that was 'necessary' needed to be looked at, and Salv WAS necessary for the Mages, Warlocks and especially the SPriests, but to make it into 'Fade Other'? Any priest will tell you Fade is darn near useless. What a change. I hear tanks are generating much more threat than they did. I dearly hope it's enough.
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From:oldwolf
Date:October 14th, 2008 05:40 pm (UTC)
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Gagh! I hope they didn't nerf my hunters.
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From:ryltar
Date:October 14th, 2008 09:39 pm (UTC)
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Sorry, as I warlock I do :p
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From:solan_t
Date:October 15th, 2008 02:00 am (UTC)
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I can't log into my main server, either. :(
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From:ryltar
Date:October 15th, 2008 02:23 am (UTC)
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Odds are servers will be unstable because of all the people for the next day or two :(
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From:emessar
Date:October 15th, 2008 07:10 am (UTC)
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I left WoW some time ago. I've been playing LOTRO. I'm having a lot of fun with the game, but I have noticed that there isn't nearly as much character specialization as there was in WOW. One nice thing though is that it doesn't seem like there is a necessary combo for building a better group. You can actually play with any combination of characters and still be effective. I haven't gotten to a level where raids have become available, so I don't know about those yet.
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From:solan_t
Date:October 15th, 2008 11:10 am (UTC)
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LOTRO is by Turbine, right? They did/do Asheron's Call, too, so I am not surprised that there is less character specialization.
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From:emessar
Date:October 15th, 2008 02:12 pm (UTC)
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LOTRO is by Turbine.

I don't want to misrepresent the game. There is specialization. It's just that it doesn't change the play of the character as radically as WOW. For example, the traits I have associated with my level 33 Captain are:
Turn of the Tide (+10 might and allows one of my attacks to stun and do a little more damage)
Renewed Voice (makes one of my attacks recover more quickly)
Defiance (increases the duration of last stand - a temporary invulnerability power - and also partly heals you when it expires)

Now while some of those are nice features to have, none of them drastically change what my character does in a fight.

Now for the stuff that's kind of cool about their trait system:
Traits are not only associated with class but also with race and with virtues, of which I have 4 and 5 traits respectively. Also, all traits are earned through deeds. Deeds are kind of like quests, but more of a background thing than something you directly pursue. For example, you might acquire a deed to use one of your class abilities 300 times. Sure, you could stand around in town and use the ability 300 times until you complete the deed (assuming it's not an attack), but it's usually more practical / productive to just sort of let it happen while you're working on other stuff anyway. Then when you've completed the deed, the reward is a trait that aids to the ability you've been using.

The places where LOTRO really does well are:

Story telling - There are occasional cut scenes (mostly early on) and a little more in-game acting by the NPC's than in the few other MMO's that I've played ... particularly in instances.

Crafting - Crafting is somewhat more independent of level. The system ensures that you will have some combination of abilities that will allow you to make things on your own, but also creates some inter-dependencies with other crafters. And even early on you can make things that are pretty useful to you and others. For that matter, your crafting can actually outstrip your character level if you're being given resources ... I have level 9 alts that can craft items that require someone to be lvl 16 to use.

Less startup BS - you start out with 5 - 20 slot bags. no having to beg for bags or suffer through your bag upgrades. There are 40 quest slots, so you don't have to turn down quests early on. Also, most resources stack to 50 (skins, ores, ingots, wood, etc.)

Solo and small group friendly - while there are still a fair number of quests that are 5-man, some are actually only 3-man, and there's a lot you can do by yourself. Even some of the group stuff you can solo once you're five or so levels past the target level of the quest.

Haven't done raids or pvp so much, so don't know as much about those.

Probably more than you wanted to know about LOTRO, but hey if I can recruit one more, that's one more person I get to play with ... :)
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From:solan_t
Date:October 15th, 2008 03:26 pm (UTC)
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I just skimmed. I promise to read more when I get a chance. But I will say this: story-telling is where AC excelled the most. They took an entire year setting up a specific character to be a really bad, utterly destestable dude... then they locked him as the end of a dungeon and let us kill him OVER and OVER and OVER. It's wasn't just that he respawned - the lore was that his soul was locked in a crystal and we could summon him just to kill him. It was very satisfying.
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From:emessar
Date:October 15th, 2008 04:37 pm (UTC)
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At least they rationalized the fact that he respawns. That's more than most most MMO's do ...
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