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First, a public service announcement. If you have to hunch forward… - Melodramatic, corsetted mistress of the obscure — LiveJournal
October 30th, 2010
01:56 pm


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First, a public service announcement. If you have to hunch forward to keep your nipples from showing... perhaps you should wear something underneath the corset.

And, since I am in the snarking mood... game designers: invisible walls are CHEATING. Seriously. If you make the terrain in such a way that a player can get up it AND you have every intention of the character getting to the terrain beyond, then WHY THE @#$%^ PUT IN AN INVISIBLE WALL?! Either make the terrain itself impassable (it's not that hard when players can't really jump all that high) or just accept that the player MIGHT just cut a corner here and there. What's it going to save the player? 10 seconds? When you put in FAST TRAVEL?! What's 10 seconds here or there? Gah.

I really hate having to do a @#%%^ death spiral just to get to whatever freaking objective you decided to be 'cute' with.

(2 comments | Leave a comment)

[User Picture]
Date:October 31st, 2010 01:05 am (UTC)
Or just stand up straight and let them show.

A dirty old man
Date:November 1st, 2010 06:49 pm (UTC)
I'm with you on this one. Transparent clipping planes are just bogus in this day and age with the engines and hardware and enigma machines and magicks we have.

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