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I really wasn't wondering where the ice was. But if I HAD, I would… - Melodramatic, corsetted mistress of the obscure
January 31st, 2011
09:22 am

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I really wasn't wondering where the ice was. But if I HAD, I would have an answer now. blah.


Oh, and snow tomorrow means costuming meet up is very unlikely. double blah.




Totally different subject:

I just don't get something about 'my fellow gamers'. It's not all of them, for sure, but there's a very vocal portion on gaming forums with the strangest request. If there's a fun single player game (in my case usually an RPG), they desperately want a multiplayer feature. Or just plain make it multiplayer. But I really don't think they are thinking this through.

With most of the games I enjoy I am the main character in a story. And I rather like it that way. If the game were multiplayer, this could not be. Perhaps you can be part of the team that are the 'main characters', but the logistics of telling a good story this way are immense.

Don't get me wrong - I obviously enjoy multiplayer, as my WoW addiction can attest. But with MMO's you can never really do anything permanent; everything resets. If the story of the game progresses, it's because the Devs have pushed it, not because of anything you did or completed. It's a completely different mindset from a single person RPG.

And some people either don't get this, or deliberately blind themselves to it. I honestly don't know what it is they think they are asking for. They want to bring friends along while you all fetch and carry for fate/the gods/the king/whatever? Hell, there are people that wanted Dragon Age to be multiplayer, I guess because you have several people in your squad. But then, who's the Grey Warden? All of you? And, if you are all PCs, where's the fun character interactions with your squad mates?


Most of the games that HAVE tried to integrate multiplayer into their game have had completely separate quest lines (IF they even have something coherent enough to be called a story or a quest line) for the multiplayer versus the single player. And even with that, one or the other has really kind of sucked.

But there are still people that demand it.

I just... just don't get it.

About the time Morrowind was announced, someone at Bethesda Softworks (makers of the Elder Scrolls series) said that they would prefer to do a great job at doing one thing (single player RPG), rather than a mediocre job doing two (adding multiplayer to that single player RPG) and that made me really, really happy.

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From:jdack
Date:January 31st, 2011 05:46 pm (UTC)
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A large percentage of the gaming population on every platform doesn't care at all about story. Used to baffle me, hanging with friends watching them play say, Bioshock or something, and them skipping through all the dialog, ignoring the voice logs, etc. Same with games with cut scenes.

They just wanted to get on about the business of killing shit.

I think the obsession with multiplay is a least two major things:

1.) longevity of the game, as I guess you get more out of most $60 games with multiplay (90 hour games like Oblivion notwithstanding)

2.) most people I meet online are all about e-peen. They want to "pwn bitches" and nothing more. Pure ego stroking.
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From:solan_t
Date:January 31st, 2011 07:16 pm (UTC)
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People play story games and ignore the story? o.o But but but...



1) I suppose I can see that, but I can't think of any recent game that I paid $40 - $60 for that didn't give me those hours and hours and hours of enjoyment all by my little self. Dragon Age, Morrowind, Oblivion, Fallout 3, Fallout New Vegas... and so on. Obviously, some people don't pick the right games. ;P\


2) And this might actually be the really big point - can't show off without an audience, I suppose.
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From:auroraceleste
Date:January 31st, 2011 07:59 pm (UTC)
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On a totally unrelated note, I made you a present!

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From:solan_t
Date:January 31st, 2011 08:52 pm (UTC)
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Hee hee! I remember thinking "Why is Richard holding a baby.... OMG, that's a popcorn box!"
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